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Definition of Gamification: Key Concepts and Examples of Use

When learning, people tend to remember only 10% of what they read and 20% of what they hear. However, after introducing gamification, this figure goes up to 90%.Playing video games is fun and stimulating, and no one has to make you do it. Imagine if you can transmit the same enthusiasm into all your endeavors. Gamification aims to achieve this, or at least make living more interesting as we work to achieve our daily and life goals.This article will help yo ...